Enhanced Feedback

The main advantage of the Lambda is its haptic possibilities: its ability to interact with the patient through touch. A lot of coherent tactile, visual and auditive feedback that is given to the patient in order to improve the motor learning.

High Immersion

Motor learning is improved by the high immersion due to the various feedback and all games could be played with or without head monted display to improve this immersion.

Patient Engagement

Patients often have difficulties to maintain their attention and concentration on monotonous exercises. The playful aspects and the progression required to pass some levels are a good asset.


Based on a simple levels system, the games allow the therapist to choose the accurate difficulty for a given patient and focus on improvement and milestones.


Different games have been developed, targeting various cognitive disorders and pathologies such as Hemiplegia or Hemineglect. This allows therapies to be customized and adapted.

Our games

Fives games are available and others are in development for the training of specific pathologies. Some of them can even be played using a virtual reality headset for a more immersing experience.